Cool. Waiting on Armydeone. I'll eventually compile all of this information into handy "character sheets".
"A leathery glove and a polymer ball can bring endless hours of fun and exercise for Troopers between encounters. Officers look upon such activities as team-building and useful. It certainly keeps a Trooper’s mind off thinking about the bigger picture."
So, when you do stuff, you roll d10 and try to roll less than or equal to your FA or NFA.
Combat Drugs: Once per planet, you can use combat drugs to reroll an FA roll. If you roll a 10, you suffer a "kill" against you.
You can take 2 "kills" and live. A third "kill" KILLS you.
MandelBrite Armor: Once per planet, your MandelBrite Armor can prevent a kill against you. Your armor is full of all kinds of high-tech sensors and things.
You have one Weakness and one Strength available to start. They are, however, undefined. On your turn during an encounter, you can describe a brief flashback that shows you using your Strength or Weakness, and then tell how the Strength wins the encounter for your squad on your terms (or how your Weakness causes you, individually, to lose the encounter but on your terms).
The number (or dice value) for your weapons determines how many "bugs" you can kill in a round while using it at that range.
I'll go into more detail later, but that's most of what you need to know.
"If you fudge dice rolls, your system is failing you!" -Sons of Kryos
"I genuinely think that some people measure their free will by reading how unhappy their GM is." - TonyLB
[dice type=fudge]3dF[/dice]